This is the first of two articles about PC gaming. In this episode, I’m going to cover the advantages and disadvantages of PC gaming (and, yes, there are disadvantages). In the sequel, I will provide a realistic PC gaming rig build for under $1,000. I’m not going to try to artificially hit some lowball figure by leaving out parts or dumbing down components.
First, a word from our sponsor (me)…
I’m a Gamer
I’ve been playing games since I was a teen, which means my first shiny new console was an Atari 2600. In the late 80s I got an NES. I followed that up with a Super NES. In the mid-90s I purchased my first “modern” PC and started playing games on that. I was primarily a PC gamer from about 1996 through 2006, building my systems after my first one got old and tired. I skipped the N64/PS1 generation entirely and only got a Gamecube in the middle of that generation. I switched back to console gaming in January 2007 when I got a Wii. I upgraded to a PS3 in late 2008 and now have that PS3, a Vita, and a PS4. I still have a gaming PC, but it doesn’t get used much.
All of that provides my bona fides and my bias. I have “played both sides” of the debate. Right now I prefer console gaming, but I keep my PC upgraded enough that I can play the occasional indie game or older PC game. I buy the vast majority of new games for PS3 or PS4. I don’t dismiss PC gaming out-of-hand; but, I don’t think PC gaming is the Master Race. It’s just another option, one with advantages and disadvantages.
This is part two of a two-part post on PC gaming. In the first episode, I examined the advantages and disadvantages for PC gaming. In this sequel, I proffer a realistic gaming rig that you can build yourself. Note that putting together a PC from components for the first time can be a bit scary, but it’s not really that hard. All prices, unless otherwise noted, come from Amazon.com. You can generally get the same parts at the same price from Newegg.com, but all the Amazon parts are Prime, so…free shipping. Prices are current as of October 22, 2014.
First, this build is going to be a micro-ATX build. Micro-ATX computers are smaller, have lower power requirements, and some of the parts (case, motherboard) are cheaper. The tradeoff is less upgradeability and a tighter working compartment. I’ll note regular ATX options where applicable if you want to go that route. Second, this is going to be an inexpensive gaming system. I’m not going super-cheap by using inferior parts, which leads to a system that can’t play new AAA games. I’m also not going state-of-the-art (or even moderate state-of-the-art), which will keep costs down. This means you shouldn’t expect full 1080p/60fps graphics for the newest games.
There’s a humorous scene near the beginning of Mel Brook’s History of the World, Part I. Presented as the birth of the art critic, it depicts a caveman relieving himself on a cave painting. While clearly intended as a joke, it speaks to the conflicting nature of artistic critique and how that conflict is escalating in the Internet Age. The problem with critiques of anything, but especially art, is a disconnect between what a critic is able to offer and what audiences want.
A critical assessment of something necessarily includes the critic’s subjective impressions of that thing. Even for a consumer good, for example a car, includes the critic’s opinion on feel of the car, handling, ride comfort, placement of dashboard controls, etc. With art, subjectivity is really all the critic can report—there’s no objective way to experience artistic work.
Meanwhile, the audience for critiques increasingly demands objectivity, despite the fact a purely objective critique will be boring, and, in the case of art, impossible. This clamor is further complicated by the fact art has essentially become a consumer good. All consumers want to know is: is the product (even if the product is art) worth my money? But, no individual critic on Earth can answer that question “correctly” for everyone.
Since critics cannot “get it right” for everyone, everyone becomes a critic of the critics. This has been the case ever since “Letters to the Editor” first became a thing a few hundred years ago. Modern media accelerated the dissemination of “reader opinions.” I remember reading critical letters in nearly every issue of the comics I subscribed to as a teen.
Along comes the Internet, and not only is it that much easier to vent your spleen to the “rotten critics,” but everyone now has a platform to broadcast their opinions. Furthermore, the Internet is revealing a nasty undercurrent of psychopathic personalities who viciously attack other people rather than merely debating opinions. The result is a barrage of “opinion pieces” from every corner of the globe masquerading, in some cases, as critical reviews.
Real critiques are an in-depth examination of the subject. Artistic critiques, especially, should be about the reviewer’s experience. What does it mean? How does it make one feel? What questions does it raise? Why are these questions important? Even reviews of consumer product need that human element rather than a rote listing of “features” and “bugs” and “does it work.”
True critiques are diminishing as the rise of loud, often vulgar, and frequently hostile, “review” sites take over the Web and engage in abusive battles of words with their readers. And those types of “click-bait” writers are only increasing. In Pixar’s “The Incredibles,” villain Syndrome says, “When everyone’s super, no one will be.”
When everyone’s a critic…
 ROM: Spaceknight, Micronauts, and Star Wars in case you were wondering.
 For that kind of review, rating aggregators and e-tail “review” systems are a wonderful replacement, allowing, at a glance, what other consumers judge to be a product’s worth.
A gamer tells you graphics don't matter.
Then tells you to play games on PC because, better graphics.
A gamer bemoans the lack of innovation in the industry.
Then screams bloody murder when a favorite franchise updates the core gameplay.
A gamer complains there are too many sequels and not enough new IP.
While buying Super Mario Halo Killzone 15.
A gamer screams publishers are ripping them off with day one DLC.
Then buys the game used.
A gamer criticizes new consoles for not having backward compatibility.
But trades in all their old games to buy new ones.
A gamer argues games are art.
Then demands the artists patch their game because the players don't like the ending.
A gamer objects to the depictions of women in games.
Then treats women gamers like dirt.
A gamer mourns the closing of a studio.
Then returns their game that was only rented.
A gamer is passionate about games.
And passion makes you do weird things.
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